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Import Audio and Video ​

Import songs, rehearsal recordings, lesson videos, or complete .gjproject packages. Files are processed on your current device. Once the waveform is ready, you can play and practice.

A new workspace initially allows the first 90 seconds. You can explicitly reserve full-length practice for an import; the selection is committed only after the import and save succeed. Canceling or failing does not use a change. All in-app trimming, including import and recording flows, must stay within the available source range.

Phone and Tablet Apps ​

On a phone, open from the upper-right menu, where import methods are arranged as a row of cells at the top of the menu; on a tablet, select Import at the top, with each item listed by its full name. Available methods include:

  • Files (tablet: Choose File): choose media from your device, cloud storage, or another file provider through the system file picker.
  • Photos (tablet: Photo Library): select videos from your photos, including saved screen recordings.
  • Mic (tablet: Record Audio): record with the microphone, preview it, and import it into the workspace. See Record Audio.
  • Camera (tablet: Record Video): shoot a video, preview it, and bring it into the workspace. See Record Video.
  • LAN Transfer: use a computer webpage on the same network to transfer files into the app's library. See LAN Transfer. On a phone, it appears below the menu, in its own row.

The controls shown depend on your device's capabilities. If a file from a messaging app does not appear in the file picker, save it to Files from the original app first.

Browser Version ​

In a desktop browser, select Import in the toolbar to open a small dialog. Drag a file into the upper area, or select Choose File at the bottom. You can also drag a file directly onto the page without opening the dialog. Audio, video, and .gjproject project files are supported, one at a time. A valid file starts the existing import flow immediately; unsupported types or multiple files show an error in the dialog. Phone and tablet browsers continue to open the file picker directly.

The browser version does not include the app's photo library, audio/video recording, or LAN server controls. The LAN transfer webpage is a separate management interface; see Platform Differences.

Formats and Codecs ​

Common audio formats include MP3, WAV, M4A / AAC, FLAC, OGG / Opus, AIF / AIFF, and CAF. Video formats include MP4, MOV, M4V, WebM, AVI, MKV, MPG / MPEG, and 3GP. Some related extensions and .gjproject packages are also accepted.

Recognizing an extension does not guarantee that its contents can be decoded. Actual support depends on the system or browser; containers such as MOV and MKV may contain different codecs. When importing through the file picker, some files without extensions can be identified by their headers. For browser drag-and-drop, use the correct extension.

If you encounter compatibility issues, try MP3, M4A, WAV, or an MP4 with a common codec first. See Import Failures.

Why Importing Takes Time ​

The app probes the media, decodes its audio, and generates the waveform. Videos may also need audio extraction and compression. Duration, codec, and device performance all affect the wait.

Audio processing and picture display are handled separately, so video projects also support slow playback, loops, and scrubbing, with the picture following the playback position.

Large or Long Files ​

The current general import limit is 30 minutes; your device's decoding memory budget may shorten the selectable range. If the file exceeds the duration or memory budget, follow the prompt to trim it to the section you need. A single audio file over 1 GiB is rejected; reduce its size or split it with another tool first.

Compression mainly reduces disk space and cannot replace shortening overly long audio. See Large Files and Memory.

Before importing new media, save any current project you want to keep.

See Free, Pro and Trials for practice ranges, saving and export rules.